Sengoku Basara (戦国BASARA) is the first game from the Sengoku Basara series, released by Capcom for the PlayStation 2 on 21 July 2005.
When released in North America and Europe, it was renamed Devil Kings in an attempt to capitalize upon the success of Devil May Cry and due to the belief that westerners would not enjoy a game based on Japanese history.
Characters[]
Playable Characters[]
- Mitsuhide Akechi / Reaper (NPC in Devil Kings)
- Masamune Date / Azure Dragon
- Tadakatsu Honda / Iron OX
- Itsuki / Puff
- Kasuga / Venus
- Toshiie Maeda / Lark (NPC in Devil Kings)
- Matsu / Bramble (NPC in Devil Kings)
- Ranmaru Mori / Hornet
- Nō / Lady Butterfly
- Nobunaga Oda / Devil King
- Yukimura Sanada / Scorpio
- Sasuke Sarutobi / Talon
- Yoshihiro Shimazu / Zaan (NPC in Devil Kings)
- Shingen Takeda / Red Minotaur
- Kenshin Uesugi / Frost
- Xavi / Q-Ball
Non-Playable Characters[]
- Motochika Chosokabe / Arslan
- Ujimasa Hojo / Orwik
- Yoshimoto Imagawa / Muri
- Motonari Mori / Kahz
- Ieyasu Tokugawa / Irdene
Gameplay System[]
The game is a hack 'n slash action game similar to Koei Tecmo's Dynasty Warriors series. The players are given the options to use a character's normal attacks as well as special skills that can be unlocked gradually by leveling up in battle. The Basara gauge can be filled up by defeating enemies, and when full, the player can execute the character's "Basara Art", which is a series of strong attacks that also render the character invincible for a short amount of time.
Some significant gameplay changes were made to the Western versions of the game. Four of the characters were made non-playable and various attacks were added, altered or made unavailable for players.
The difficulty levels were shifted to make the game more difficult, with the Japanese Normal becoming Easy and Japanese Hard becoming Normal, and Easy rewards 30% less EXP and no 3rd+ weapons while Normal keeps the Japanese Normal reward.
The fighting system was also modified, adding an element called "Priming". While some characters have new attack animations, others have one of their special attacks made the priming attack. Primed enemies, whose health bars turn yellow, will be dealt multiple hits by a single attack, making it easier for higher combo chains to be achieved. Additionally, attacking primed enemies is required to fill up the Basara (now called "Fury") gauge as opposed to simply hitting enemies, essentially making Basara Arts harder to come by.
Some battlefields and soldiers were heavily edited to fit the "devilish" and fantasy theme of the game. Yamazaki received completely revamped designs including a red sky with big moon, red waters and a dark European castle, completed with demon soldiers with bat wings who were originally the Akechi troopers. Odawara Castle has been turned into an ancient Egyptian style Castle, guarded by ancient Egyptian soldiers that were once samurais serving the Hojo. Anegawa became much darker, having tribal designs, lost the cherry blossoms and the waters again became red. The Maeda Forces also became tribals, and the stage music "Endless Dance" was replaced with a new track named "Bramble's Scramble" (Bramble is Matsu's name in Devil Kings). Moreover, the Oda troops became knights wearing black armor. All of the altered troopers have deeper voices than the normal soldiers.
Game Modes[]
Conquest Mode[]
Attack other forces and conquer the land. Special event movies and stages may appear with certain characters.
Free Battle Mode[]
Play any unlocked battle as any character unlocked. The stage(s) where the character picked by the player appears in cannot be selected until finishing Conquest Mode as all characters.
Guides[]
Themes[]
- Opening/Ending Theme: "Crosswise" by T.M.Revolution
- Anime Opening/Devil Kings Opening Theme: "Sengoku Basara" by CHAMY.Ishi
- Devil Kings Ending Theme: Unnamed instrumental by T's Music
Gallery[]
External Links[]
- Official Website (Japanese)