Sengoku BASARA 2 (戦国BASARA2) is the sequel to the first Sengoku BASARA game first released by Capcom for the PlayStation 2 on 27 July 2006. When its expansion game Sengoku BASARA 2 Heroes was released for PlayStation 2 and Wii in 2007, the Wii version is packed with the version port of this game.
Upon getting 100 kills, the player gains one level of the Sengoku Drive is added to stock (max. 3; though current capacity is dependent of character level). When there is at least 1 level of the Sengoku Drive, the character can enter the drive state. While in that state, the character glows yellow (redder if a higher level of drive) and his/her attack and (with the exception of Nōhime's) attack speed increases. However, attack speed of skills are not affected. The character also cannot be staggered (except by a Basara attack) and cannot be KO'ed (at least 1 point of life will remain after and during enemy comboes). Activating Sengoku Drive at higher levels makes the character stay in that state longer.
It should be noted however, that the AI characters can also enter this state. Rather than having to defeat 100 enemies, a bar will fill up whenever that character is attacked by the player (the rate depends on the difficulty) and will start to gradually fill up after taking enough damage, and will enter level 1 drive state when it is full. The AI gains all effects of the drive state except not being KO'ed.
Everytime the player performs 500 hits in a combo, he/she triggers Basara Fever. When this occurs, the player is awarded an item box and the character enters level 1 drive state. This drive does not use up the Sengoku Drive in stock. Basara Fever is also part of getting some title fans.
A new mode separated from Conquest Mode of the first title, players play through 5 (or 6 depending on the character) stages following the story of one of 21 characters. Also, with the exception of Musashi's, players can only acquire the characters' personal items in the fourth stage of this mode, after completing certain requirements.
Returning from Sengoku Basara, Conquest Mode comes with more features. The goal is still to conquer the land. But rather than simply trying to conquer every territory, items can now be acquired by acquiring new territories. Also, everytime an AI controlled faction gains more territories, the items in the territories it holds levels up.
Free Battle Mode
Free Battle lets players play in any stage, from Story Mode and Conquest Mode, as any character. Musashi's personal item can only be acquired in this mode, by playing "Duel at Ganryujima" as Musashi.
A new mode where players go through 100 rounds of beating various enemies. The player can save and take a break after every ten rounds. After each round, a roulette will appear and the player must time it right to that the light stops at a marked node, giving items such as riceballs to help the player. Beating 50 rounds rewards the player with the character's 3rd armor and beating all 100 rounds grants the 8th weapon for that character.
- PS2/Wii Opening Theme: "DIVE into YOURSELF" by HIGH and MIGHTY COLOR
- HD Collection Opening Theme: "WE aRE" by abingdon boys school
- Ending Theme: "Brave" by Van Tomiko