Here is a table of the items corresponding to their row and column position at the item select screen. Some items are new to Utage. Some have been removed. Personal Item and summaries of their effects will be included here as well (information needed).
Items are also often referred to by their row - column address ex: 1-1 would be row 1 column 1 or 3 - 5 would be row 3 column 5. There are 32 rows of items with 6 in each row.
Any help with exact values and item names would be appreciated.
S = Small, M = Medium, L = Large, PI = Personal Item (adds a unique effect to specified character)
Increases the Effects of Recovery Items +5%
Increases the Effects of Recovery Items +10%
Increases the Effects of Recovery Items +15%
BASARA Art attack power +200
BASARA Art attack power +300
BASARA Art attack power +400
Attack +300 during Drive/Boost
Attack +400 during Drive/Boost
Attack +500 during Drive/Boost
Increases damage against Camp Commanders (s)
Increases damage against Camp Commanders (m)
Increases damage against Camp Commanders (l)
Elemental attack activation chance +5%
Elemental attack activation chance +7%
Elemental attack activation chance +9%
Enemy guard break and dizzy chance up (S)
Enemy guard break and dizzy chance up (M)
Enemy guard break and dizzy chance up (L)
Decreases player's stun, guard break, dizzy chance (S)
Decreases player's stun, guard break, dizzy chance (M)
Decreases player's stun, guard break, dizzy chance (L)
Attack +70 for every base captured
Attack +80 for every base captured
Attack +90 for every base captured
Attack/Defense +50 when an an ally peforms a BASARA Assist
Attack/Defense +60 when an an ally peforms a BASARA Assist
Attack/Defense +70 when an an ally peforms a BASARA Assist
Attack and defense +200 when near death
Attack and defense +300 when near death
Attack and defense +400 when near death
+400 to aerial attacks
+500 to aerial attacks
+600 to aerial attacks
Attack +700 when all 3 gauges are full
Attack +800 when all 3 gauges are full
Attack +900 when all 3 gauges are full
Attack +500 for the first hit of the s-string
Attack +600 for the first hit of the s-string
Attack +700 for the first hit of the s-string
Increases damage done by a parry +2000
Increases damage done by a parry +2500
Increases damage done by a parry +3000
Attack +4000 for the first 10 seconds of the stage.
Stacks time only.
Attack +4000 for the first 20 seconds of the stage.
Stacks time only.
Attack +4000 for the first 30 seconds of the stage.
Stacks time only.
Heal while guarding (S)
Heal while guarding (M)
Heal while guarding (L)
Decreases attack power by 5%
Decreases attack power by 10%
Decreases attack power by 15%
Killing enemies with one hit nets you 3 zenny/coins
Killing enemies with one hit nets you 4 zenny/coins
Killing enemies with one hit nets you 5 zenny/coins
Luck Up (S)
Luck Up (M)
Luck Up (L)
Allies become Fireproof
Allies become Shockproof
Allies become Iceproof
Allies become Windproof
Allies become Darkproof
Allies become Lightproof
3x damage to long-range soldiers
3x damage to shielded soldiers, 1 hit to break shields
3x damage to large/heavy soldiers
3x damage to ninjas
3x damage to machines, 1 hit to break traps
3x damage to animals
Higher Critical Hit chance
The final hit of a Normal Arts combo is a critical hit
You deal 50% more damage but take 300% more in return
Weapon power is the same as your strongest weapon.
Does not include bonus effects.
Hero Time is extended by 1 second for every 5 KOs
Hero Gauge fills twice as much when a camp is occupied.
Boost gauge only requires 80 kills to fill.
Hit count up +2 when all 3 gauges are full
Battle Frenzy is extended by 5 seconds
Time allowed between combo hits is extended.
One hit counts as 2 during BASARA Art
Hero Gauge is full at the start of battle
Can activate Drive once when gauge isn't full.
Leaves you in red health.
Movement speed greatly increased
Speed temporarily increased when finding rice balls
Damage taken from enemies is reduced by 1/4
Taunting fills the BASARA Gauge more than normal
BASARA Gauge is full at the start of battle
BASARA gauge fills faster
Cannot be stunned by soldier's arrows and bullets
Automatically deflects arrows and bullets while blocking
Makes it easier to parry attacks
Recover a large amount of health when you win a duel
Shortens dizzy recovery time
Increases invincibilty frames while dodging
1 hit counts as 2 while riding a horse
Combo stays active while riding a horse
Attack up while riding a horse
Health is always low but exp multiplier +1
Health continuously decreases but money rate x3
Attack increases for every kill
You get 50% more exp. but the Health Gauge is hidden
Doubles exp. gained from special stage awards
Exp multiplier +0.2
If both characters equip +2
When equipped you will always get the same weapon but with higher LV
(Does not work in Challenge mode)
Summons the money mallet every 100 kills
Double the HP of all enemies.
You get 4x more money but your money will be cut by half when you get hit
Sword, Shield, and Money Mallet temporary boosts last 10 seconds more
Increases blow back distance of blow back attacks.
Bodyguard will not assist you in battle.
Nullifies weapon power-ups (Attack+, Defense+, BASARA+ and Boost+)
Fugitives are marked on the map.
If both are characters equipped chance of appearing is greatly increased
Allied soldiers flatter you with kind words
Allied soldiers talk crap to you
During battle you hear an old japanese radio show
You hear: "the girl and the monkey" in battle
You hear hard but fair talk of the strange daughter
Chance to revive after death
The opening song "UTAGE" plays during battle
The ending song "Twilight" plays during battle
Your character's theme song plays during battle
Your ally's theme song plays during battle
Plays the last song you've listened to in the gallery
Gray and Gold items effects swapped
Equip one and you will gain 1 extra Hatena Boxes after battle (lucky item boxes)
Equip two and you will gain 2 extra Hatena Boxes after battle (lucky item boxes)
Equip three and you will gain 3 extra Hatena Boxes after battle (lucky item boxes)
Equip all four and you will gain 4 extra Great Hatena Boxes after battle (lucky item boxes)
Equip all four and you will get an extra 5K exp. after battle
Equip all four and you will get an extra 5K zenny/coins after battle
Each one gives an armor set (weapon).
Equip all four to have 4 golden armors.
Character cannot block or dodge
Incredible luck, but no chance to refill health
Permanent Blaze Border mode
Permanent Moonless Slaughter mode
Send out bushin in every dashing, jumping, and evading move.
When health is full, Triangle will always be a lobster. Regain health when eating a carrot/lobster.
Permanent Ecstasy mode.
Taunt move becomes Play Dead. During this state, health and BASARA fill up (Health MUST not be full)
Permanent Thunder King mode. +2 hits on all prolonged chainsaw attacks.
Converted absorbs 5 times more damage.
Removes time limit of his 3rd Super.
Permanent Hood mode
Max movement speed for Reverence. Dark element chance up 15% to any weapon.
Instant start up for all skills.
Adds +3 hit and dark element when locked on to a target
Pistol shots are rockets.
Set a bomb when dodging. Increases the duration of certain skills.
Trap enemies in a bubble when dashing into them.
Permanent Six Claws mode
Permanent Fired Up mode.
When taunting, surrounding enemies start dancing, and then fill your BASARA gauge.
Net damages enemies inside and around it. Can also trap Tadakatsu, Yoshitsugu, and Sōrin.
Super armor when setting traps.
All enemies and allies die in one hit.
All Super Skills have no time limit. Electromagnet no longer drains health.
All aerial attacks are critical and +3 hits per attack
Can revive once during battle.
Greatly increase duration time for both Battle Boost & Battle Drive
Lengthen God Region activation time. Increase speed and all attack have Ice element during God Region
Releases binding wires/strings when using moves/skills.
Permanent Rice Ball mode
Attacks that use animals have twice more power
Activation time for both Moxibustion and Past Glory is 3 times longer
Permanent Fu-Rin-Ka-Zan mode